Wednesday, September 14, 2011

Xbox 360 Limited Edition Call of Duty: Modern Warfare 3 eyes-on

Makarov's finest

With all the excitement surrounding CODXP over in Los Angeles and the multiplayer reveal some of you (although we doubt many) might have missed the ultra-sweeet limited edition Xbox 360 set to launch with the game.

Pocket-lint was over enjoying the Call of Duty XP festivities in Los Angeles when we spied the sleek console sitting inside a box. We tried desperately to get our hands-on it, if just to enjoy the feel of that sweet sweet plastic and hear the start up and disc tray opening noise, but unfortunately a massive American security guard looked like he might have taken opposition to it.

We did however manage to grab these shots of the new 320GB console sitting within its plastic throne. Up close things are expertly finished and the brushed and scraped metal effect is a definite crowd pleaser. We didn't unfortunately get a chance to hear the signature Call of Duty sound when the console fires up.

The MW3 controller that is to ship with the console is also seriously cool, keeping up the same look as the Limited Edition Xbox.?

We see this one as being a serious hit with the fans, but at ?269 for console, two controllers, MW3 game and a months Xbox Live Gold, we reckon it will please anyone COD fan or not.

Thankfully those that can't push the boat out for the whole package will be able to buy just the controller.?

Tags:GamingCall of Duty Modern Warfare 3Call of DutyXbox 360

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Xbox 360 Limited Edition Call of Duty: Modern Warfare 3 eyes-on originally appeared on http://www.pocket-lint.com on Sat, 03 Sep 2011 08:19:00 +0100

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First Look: Call of Duty Modern Warfare 3 multiplayer

We jump on the press preview at XP2011

Every time a new Call of Duty?game comes out I go through the same dilemma. I stand looking at the disc knowing that if I dare put it into my console I will likely face months of gaming solitude, only to emerge once I have reached multiple prestige levels.

It is this incredibly addictive, well thought out and rewarding multiplayer that has earned the Call of Duty games such a huge following. Of course the adrenalin filled?single player?is always worth a play through but lets be honest, taking COD online is what its all about.

So it was with much excitement in the Pocket-lint ranks that we were invited to CODXP, the first expo devoted entirely to the series and a chance to get our hands-on with the holy grail of gaming;?Call of Duty Modern Warfare 3's?multiplayer.?

Normally when we are offered hands-on time with anything it involves a brief play through or quick fiddle with buttons and settings as we found at this year's E3 (check out our Quick Play from the show).

This MW3 hands-on however was very different. Activision and Xbox had teamed up to bring a virtual ocean of 360 consoles, meaning we could play through the multiplayer to our hearts content, so that's what we did.?

The first thing we are going to say is that absolutely none of the magic has gone, which will likely keep the fans happy. Things have just been laid out differently, refined and reorganised to make what feels like the most balanced and fair Modern Warfare yet. For the first time ever the newbie to Call of Duty has a chance to get stuck into a multiplayer game without dying over and over again but the ultra-pro player still has the chance to flex his gaming muscles. It is design and ingenuity like this that makes developer Infinity Ward so good at what it does.?

Modern Warfare 3 achieves this level of balance via several changes to its levelling, perk and killstreak system. Firstly weapons themselves now have proficiency levels, this means you find a gun you like and you can stick with it, building improvements onto as you go. This takes out some of the difficulty in the previous games faced when you start out, as in theory any gun you use can be as good as another, with practice at least.?

The next major change is how killstreaks work. They exist in three?separate?forms; either support, specialist or the assault which is essentially the classic old Modern Warfare approach. Support grants you access to things like UAVs, drones and our personal favourite, a juggernaut. Crucially you don't lose streaks when you die, meaning newbies can gain bonuses no matter how many times they die.

Specialist is most definitely for the pros, granting you perks like in the old game. Each kill will add one on until you reach maximum where the number of perks makes you virtually unstoppable. It is however very difficult to play as, requiring multiple kills without deaths to start becoming useful.?

All three are incredibly well balanced and contribute to a different but still fun Call of Duty experience. We found it easy to find our footing using support and then switch to assault when we learned the maps. The balancing meant that we didn't get totally obliterated by hordes of skilled Modern Warfare players but they still got a good innings.?

Level design has also undergone a subtle but much needed rethink. There is a lot less verticality in maps, which was a problem for many in Modern Warfare 2. Games are now very quick and there is a lot less opportunity for the irritating lone sniper or camper. Of the maps we played, the London level was a particular highlight. The smashed up underground trains and subtle nod to royalty (the station is called Middleton) was very cool indeed. It also has a nice two part fast and slow feel to it, outside being very open and inside being frantic room clearing action.?

We also got a chance to play through the new Kill Confirmed mode, which is a clever take on classic team deathmatch games. Every time you kill and enemy they leave a set of dog tags, which you then have to run and pick up to get an extra fifty points and point for your team. If however someone on the opposition gets to them first, the point opportunity is lost. It means as soon as you die or someone else is killed, everyone begins sprinting for the dog tags left floating in the map and a massive firefight ensues. The mode is frantic and a welcome addition to all the usual Call of Duty Multiplayer staples.

Modern Warfare 3 sees the return of the much loved spec ops mode. These mini games and challenges are highly addictive and push the Call of Duty gaming style to its adrenalin filled limit. We were lucky to get a play through survival mode, which is not unlike Gears of War 3's horde mode. Essentially you are tasked with defeating wave after wave of enemies, including juggernauts and yes...dogs. Not easy but incredibly rewarding.

Verdict:

So definite good first impressions with the new Call of Duty multiplayer. It feels more like Infinity Ward hasn't played it quite so safe this time round. A risky move given the communities commitment to the Modern Warfare style, but if it means a better experience for the beginner and brings fresh players to the experience, we are all for it. One thing we will say is that the engine is definitely starting to look tired now, particularly after setting our eyes on Battlefield 3's PC powered juicyness.

All this aside, Call of Duty is a bit like a new generation iPhone; no matter how little you need the upgrade and whatever excuses you make to avoid buying it, when it comes to launch day, you are going to man the queues like the rest of us.

Why exactly? Because it is fun..pure fun and the latest Modern Warfare looks like it could be the most enjoyable of the bunch.?

Tags:GamingCall of Duty Modern Warfare 3Call of DutyXbox 360PlayStation 3

First Look: Call of Duty Modern Warfare 3 multiplayer originally appeared on http://www.pocket-lint.com on Sat, 03 Sep 2011 08:36:00 +0100

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Amazon Kindle Tablet gets fondled ahead of November release

Reporter gets unofficial look

If you’ve been following the rumours, you’ll know that Amazon is poised to release an Android based tablet to take on the iPad and others in the next couple of months.

Up until now, the rumours have really only been coming from Far East manufacturers who have supposedly been given the contracts to build the reported 7-inch device and then people speculating that those rumours probably make a lot of sense.?

But now one of the editors, MG Siegler, for industry start-up tech site TechCrunch has managed to get his hands one of the prototype devices spilling the beans before a big official announcement from Amazon.

According to the report on the site, the new tablet will simply be called the Amazon Kindle, come with a 7-inch colour touchscreen, offer Wi-Fi connectivity with a 3G model expected in due course, and run a variation of Android customised by Amazon.

“How do I know all of this? Well, not only have I heard about the device, I’ve seen it and used it. And I’m happy to report that it’s going to be a big deal. Huge, potentially,” says Siegler excitedly.

Unable to take pictures, Siegler explains that Amazon has ditched the e-Ink technology for a back-lit screen on this model.

Further details in the rather rambling post about the device says that although the new Amazon Kindle will be powered by Android, it isn’t going to be an Android experience Android users would be used to with Amazon using the Google OS as a base for their own very customised experience:

“The interface is all Amazon and Kindle. It’s black, dark blue, and a bunch of orange. The main screen is a carousel that looks like Cover Flow in iTunes which displays all the content you have on the device. This includes books, apps, movies, etc. Below the main carousel is a dock to pin your favourite items in one easy-to-access place. When you turn the device horizontally, the dock disappears below the fold.”

“Above the dock is the status bar (time, battery, etc) and this doubles as a notification tray. When apps have updates, or when new subscriptions are ready for you to view, they appear here. The top bar shows “YOUR NAME’s Kindle” and then the number of notifications you have in bright orange. It looks quite nice.”

There are no physical buttons on the surface of the device, a camera or SD or microSD expansion slots according to Siegler and the tablet is rather BlackBerry PlayBook in it’s styling including the rubberised feel.

“Google’s Android Market is nowhere to be found. In fact, no Google app is anywhere to be found.” Although he goes on to later say that the device does come with Amazon’s Android App Store.

Other gems given include an end of November launch date and a $250 (?150) price tag with a strong possibility that users who opt to buy the new tablet will also get Amazon Prime thrown in for free.

What do you think? Something you’ll want or best to stick with a proper Android tablet or the iPad 2? Let us know in the comments below.

Read

Tags:TabletsAmazonAmazon KindleAmazon Kindle TabletAndroid

Amazon Kindle Tablet gets fondled ahead of November release originally appeared on http://www.pocket-lint.com on Sat, 03 Sep 2011 09:54:00 +0100

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LG LW980T Cinema 3D hands-on

IFA 2011: Flagship Nano Full LED ?dual play' 3DTV

With such as aggressive stance against active shutter 3D system, it came as no surprise when LG’s much-touted flagship flat screen TV was fitted with the brand’s Cinema 3D tech.

The IFA announcement sees LG producing only plasma-flavoured active shutter 3DTVs, principally because the cost of tweaking them to work with Cinema 3D is too high.

We’ve spotted these LW980T Series Nano Full LED screens - in prototype, ‘coming soon’ form - before, but in those days their future was cast as active shutter 3D TVs. Now firmly at the head of LG’s new focus on the passive tech that forms the basis of Cinema 3D, this two-strong Series is fitted with Full LED Nano panels, which means a depth of just 27.5 mm. The bezel on both is minute, too, at just 16.5mm.

Until now Cinema 3D tech has been sold on convenience and the tech’s cheap glasses (the LW980T ships with a ridiculous seven pairs in the box), but this is the first time it’s been marketed as a premium technology.

First impressions of the LW980T Series, which was on show in its 47-inch and 55-inch, were a mixed bag. The 55-inch displays visible vertical lines, especially on logos, that only reduce if you stand a fair way back. Colours are vivid, contrast and black detailing is excellent; there are 240 and 288 separate LED clusters in the 47-inch and 55-inch, respectively, meaning micro pixel control leading to more accurate local dimming than has so far been seen in the market.

Although we witnessed some very clean 3D shots on this 400Hz monster, with excellent and well-defined depth, there were exceptions. A sequence where a man empties a bag of basketballs in the viewer’s general direction ends up with too many different elements, with the screen not helping us distinguish between them. Other 3D shots seemed soft, with some blur and double imaging.

The comes the ‘blink’ moment that’s 3D in a nutshell; a pitcher aims straight between our eyes, and the LW980T performed well, though it’s the 47-inch that proved our favourite overall - maybe smaller is better for Cinema 3D screens.?

The viewing angle on both screens is good, thanks in part to their use of IPS (in-place switching) panels, while both have identical design; a rectangular stand with a glass column supporting the TV (and almost magnifying the cables behind - weird).

Boasting built-in WiFi, the LW980T Series screens also manage 2D to 3D conversion, host LG’s Smart TV hub, feature four HDMI inputs and two USB ports - but it was one off-piste feature that really got us excited.?

It’s called ‘dual play’, and it’s a stunningly good idea for split-screen games; it‘s possible to sit next to another gamer and both play the same (normally) split-screen game, on the same LW980T telly, but using 3D glasses to see only their own side of the screen. This split-scree -to-full screen conversion is done not by reinventing some new panel tech, but instead by having two pairs of glasses, and swapping their lenses around so one pair has two left eye lenses, and the other has two right-eye lenses. Easy - and brilliant. Dual screen glasses will be available in the near future, though it’s probably easier just to make your own - both these TVs come with seven pairs of 3D glasses.

Without being able to see exactly where your opponent is hiding, you’ll never cheat at?Call of Duty?again. Both LW980T Nano Full LED 3D TVs are available in the UK later this month for ?1799 and ?2499 respectively.

Tags:TelevisionsLGLG LW980T3D3DTVIFA2011LCD televisions

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LG LW980T Cinema 3D hands-on originally appeared on http://www.pocket-lint.com on Sat, 03 Sep 2011 10:03:00 +0100

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Sharp 8K4K LCD TV eyes-on

IFA 2011: Euro premi?re for the super HD telly

What has been see can never be unseen. So, forever more, 1080p HD TV will look rubbish in Pocket-lint's eyes after getting up close (and far away too, for the full effect) with the world’s first Super Hi-Vision capable LCD display - dubbed simply Sharp 8K4K - over at IFA.

This is an 85-inch monster with a resolution of 7680x4320. That's around 33 million pixels - 16 times more than your Full HD TV boasts (1080p is 1920x1080). It has a luminance of 300cd/m squared and you're looking at a graduation of 10 bits for each RGB.

If you don't really understand the technicalities, let us make it simple for you. This TV has a picture so crisp that you'll almost feel like you've got Superman's vision when watching it.

One of the demo videos on show on the 8K4K, for example, was an aerial shot of a city in action. On the street you could clearly see individual cars and people walking around. Another showed a Japanese lady walking along a path. To her right you could make out individual drops of water from a waterfall and behind her, in the distance, was a butterfly going about its business and, when standing close, you could see even the pattern on its wings.

Of course, that was only possible when standing really near to the TV - and then you lost the overall picture - but it was still darn impressive nonetheless. Stepping back from the TV (around 10-15 feet we found was the optimum distance) and the picture could be appreciated as a whole, and how you'd watch it in your living room. From this distance, the picture has an almost 3D feel, such is the depth and the clarity.

And if the picture quality for Super Hi-Vision isn't enough to wow you, then take note that Sharp, in partnership with NHK, plans to launch it with 22.2 surround sound.

No release details as of yet - but we expect big updates on this tech from Sharp and its rivals at CES in January. 3D might not be the future after all, super clear HD may win out in the end.

?

Tags:Home CinemaSharpSharp 8K4K LCDHigh definitionHDTVsPrototypeIFA2011

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Sharp 8K4K LCD TV eyes-on originally appeared on http://www.pocket-lint.com on Sat, 03 Sep 2011 12:19:15 +0100

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Sony SRS-BTV25 Death Star speaker hands-on

IFA 2011: The sound is strong with this one

Let's clear one thing up first. The Sony SRS-BTV25 isn't Star Wars affiliated in any way. And it's not called the Death Star at all. That's a name that Pocket-lint has coined for the speaker.

But, how can Sony release a gadget, that looks like this, and not expect us to refer to it as such? The resemblance is striking.

But that's not a bad thing. Often the bringer of quirk to the tech table (everyone remembers the Sony Rolly, right?) the SRS-BTV25 adds a bit of style to Sony's unconventional line-up.?

The blue-glow, for example, looks fantastic and there are plenty of connectivity options too, including Bluetooth, aux-in, and a USB port too for charging.

We couldn't really hear the sound too well in the incredibly loud Sony hall at the Berlin expo, but when we put our ear close to see if it was playing, it hurt - so we'd guess that the 13W output will be plenty for a bedroom or a kitchen. We can't really comment on the 360 degree Circle Sound technology yet though.

It's around the size of a melon at 145 x 145 x145cm and it weighs in 500g. We said the sound should be fine for the bedroom or the kitchen and so would the look. It oozes coolness and would be a talking point if nothing else. It also comes in white with a green tint.

Still no word on pricing or availability yet - we'll keep you posted.

?

Tags:AudioSpeakersIFA2011SonySony SRS-BTV25

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Sony SRS-BTV25 Death Star speaker hands-on originally appeared on http://www.pocket-lint.com on Sat, 03 Sep 2011 12:53:17 +0100

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Native Union techs up the humble post-it note

IFA 2011: Play video memo launched

Walking the dark, dangerous back halls at IFA can be a hazardous affair. Sure, you're likely to see some quirky and fun tech, but you're also likely to be cornered by a Korean businessman, trying to sell you a bulk order of his robotic toilet seats.

Luckily, this year we didn't have to venture in too far before we got our wacky tech fix coming courtesy of Native Union and its Play "video memo pad".

Taking the post-it note to the next level, the Play is designed to stick to your fridge and allows you to record a 3 minute video message. It has a front facing camera and mic to record your memo and an LCD to watch it back on.

Messages are time and date stamped and there's a LED monitor to show your family or house mates when there's a new message to be watched.

"The Play video memo pad brings a truly playful element into everyday life at home," said John Brunner, MD of Native?Union.

"It’s a lot more fun to leave a to-do list for your kids or a shopping list for your other half with video, but more than that, we hope that Play will encourage kids and adults alike to leave funny, heartfelt, or loving messages for each other more often.

"We want Play to become the first thing that people go to each day to see what fun new messages might be waiting for them."

Available in green, pink, blue, purple, red, white, black the Play is powered by three AAA batteries and has a 40 day standby life. It'll be able to record 3 hours of memos before you'll need new juice.

Out by the end of this month, the Native Union Play will cost around ?50.

Tags:GadgetsToysnative unionIFA2011

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Native Union techs up the humble post-it note originally appeared on http://www.pocket-lint.com on Sat, 03 Sep 2011 13:06:38 +0100

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Pocket-lint Podcast #54 - IFA Special

IFA 2011: Live(ish) from the show

A special edition 15-minute podcast comes straight from the IFA consumer electronics show in Berlin, where four of the Linters take time out from their punishing hands-on and briefing schedules to chew the cud over the products unveiled over the last couple of days.

Chris discusses his initial thoughts on Sony's Tablet S and Tablet P devices, Dan explains how Philips plans to make itself a force in the TV market again, Paul mulls over the potential of Toshiba's glasses-free 3D TV, and Rik gives his impression of the Samsung Galaxy Note and Tab 7.7.

Plus, a special guest introduces the whole affair. Sort of.

So, join the team for a showstopping podcast, that's more IFA carnival than Evel Knievel.

Hear the podcast

iTunes

http://itunes.apple.com/

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http://www.pocket-lint.com/podcasts/pocketlintpodcast.xml

Download podcast

Listen (mp3)

Listen (acc)

The Pocket-lint Podcast is brought to you by Plantronics and has been recorded using?Plantronics Blackwire C420 and Voyager Pro-M UC v2 headsets.

Tags:Pocket-lint PodcastPodcastsOnlineIFAIFA2011SonySamsungToshibaPhilipsLGpodcast

Pocket-lint Podcast #54 - IFA Special originally appeared on http://www.pocket-lint.com on Sat, 03 Sep 2011 13:40:39 +0100

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Sony Ericsson Xperia neo V hands-on

IFA 2011: Android 2.3.4 handest on show

When is a new phone not really a new phone? When it's just had a software update on an older model, that's when - as is the case with the Sony Ericsson neo V, which we found on show in Berlin at IFA.

A quick run through of the spec sheet actually shows that the neo V is a slight downgrade from the original - dropping from an 8-megapixel camera to a 5-megapixel one.

It's a 116 x 57 x 13mm phone weighing 126g, running on a 1GHz Qualcomm Snapdragon MSM8255 processor. The screen is Sony's Reality Display with Mobile Bravia Engine, 3.7-inch with a 480x854 resolution, and it did look lovely and bright (as did the one on its older brother).

The neo V, like all the Xperia 2011 handsets, will be able to tap into the wealth of Android 2.3.4 goodies including: Google Talk with Video Chat for devices with a front-facing camera, Facebook inside Xperia functionality, the world’s first 3D sweep panorama functionality powered by Sony, swipe text input and screen capturing.

We had a bash with the new camera modes, although it was tricky navigating the German language menus but there was no connectivity to check out the new 2.3.4 features sadly.

The update also means connectivity with USB peripherals and the Sony Ericsson LiveDock multimedia station.

We can't really say much else as, as we said, this isn't really a new device. Check out our review of the original neo to see what we really think of the handset.

The Sony Ericsson Xperia neo V will hit shops in Q4 this year in white, blue or silver.

Tags:PhonesSony Ericsson Xperia Neo VIFA2011

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Sony Ericsson Xperia neo V hands-on originally appeared on http://www.pocket-lint.com on Sat, 03 Sep 2011 14:21:55 +0100

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